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Conquest Wadrhun: Chosen of Conquest
The presence of the Ukunfazane, the Living Goddess, among the W’adrhun, ensures that the population at large is devout; the Cults, composed of those W’adrhun who dedicate their lives to the worship and emulation of their patron God, take this a step further. The Chosen of Conquest are the most prolific of these Cults, its Chosen warriors present in almost every tribe. Speed and discipline, coupled with the Goddess’ gifts, allow the Chosen of Conquest to always be where they need to be on the battlefield, blunting the enemy’s advance and turning the tide with flawlessly executed assaults. This kit will also make a Veterans force, but the same is not true in reverse. How they Play: Elite troops, being able to bring a mix of naturally high offensive and defensive stats, making the pound-for-pound the most versatile W'adrhun Infantry Regiment coming at a significant price but their Medium classification allowing them to excel against even heavier Regiments they will encounter later on as the battle unfolds.
27,94 €*
Versand: 6,90 €
Sichere Weiterleitung zum Anbieter
Conquest Wadrhun: Scion of Conquest Drum Beast Rider
It is not uncommon to see Scions of Conquest leading the tribe’s ritual concerts among the musicians who ride atop the Drum Beast’s back. From this exalted vantage point she can lead the War Chant and direct her spells at the right targets, both enhancing and feeding off the musical effect the frenzied drummers and horn blowers can evoke upon their troops. How they Play: Capitalizing on the Drum Beast's ability to affect W'adrhun Battlecries, the Scion is able to enhance the battlecry nature of their Spellcasting abilities and find a medium through which to empower and amplify them.
15,52 €*
Versand: 6,90 €
Sichere Weiterleitung zum Anbieter
Ähnliche Suchbegriffe für Conquest
Top-Angebote
Produkte zum Begriff Conquest:
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Conquest Spires: Conquest First Blood Cohort Starter SetA 1 player Cohort starter ready to play a Tournament out of this box - assemble your models and play this 1000 pt army for our skirmish style of play, First Blood! We also give you everything you need should you wish to play using The Last Argument of Kings rank and flank style of play. This Spires Cohort set includes a High Clone Executor, Ward Preceptor, 12 Vanguard Clones/Vanguard Clone Initiates, 8 Bound Clones, 1 Incarnate Sentinel, 4 Desolation Drones and 4 Marksman Clones. 31 models in all along with all bases and stands, Command Cards, Assembly Instructions, Quick Start Guide and Welcome Guide. How do the Spires play? Spires are able to field a variety of options, from hordes of drones, to ranks of combat ready clones, and even elite armies composed entirely of war beasts and Avatara suits. Speed is the favored weapon of the Spires, making them faster than their enemies and capable of further leveraging this advantage via Biomancies and Pheromancies which allow them to push their soldiers past their limits, making them stronger, faster, and deadlier, at the cost of their own lives. However, Spire would not waste lives so inefficiently, so they have incredibly powerful healing abilities to ensure that your creations die when you say it is time for them to die. Their battleplans revolve around up trading their units with the opponents by using their Biomancies. Caution: Not suitable for children under 3 years of age.62,08 €*Versand: 6,90 €Sichere Weiterleitung zum Anbieter
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Conquest Sorcerer Kings: Conquest 5th Anniversary Supercharged Starter SetA supercharged 1 player starter ready to play a game of First Blood or The Last Argument of Kings for Conquest's 8th Faction. This Sorcerer Kings set is loaded with a complete stand of 3 Efreet Brutes, 2 stands of Ghols and 2 stands of Rajakur, and the Raj character. Each starter set will have a well built First Blood army as well as a great beginning set to play a game of Last Argument of Kings. Included in this set are quick start guides for First Blood II and TLAOK II, along with all assembly instructions, a great path of Conquest guide, a 5th Anniversary Decal and Measuring Tool, an EA Paper Map and all necessary command cards, bases and stands. A great value for players, a substantial discount over the prices if purchased separately. How do the Sorcerer Kings play? Regiments of Elemental soldiers, spirits of Air and Fire along malevolent beasts of legend, the Sorcerer Kings bring a host of magical forces onto the battlefield. Yielding powerful elemental magic, powerful new Ritual rules and a wide magical arsenal. Each Spell and Ritual belongs to an Element and when these powerful magics are unleashed, Elemental forces of the same element are empowered, given a second wind and rejuvenated whilst also acting as powerful spellcasting conduits. As powerful and influential commanders the human element is not amissed in the faction. Professional and highly trained soldiers and archers, the best money can buy, along with fully armored Mahuts break enemy lines wide open, giving their elemental brethren a chance to seep through cracks in enemy formation and cause chaos. Read more about the Sorcerer Kings here - https://www.para-bellum.com/the-sorcerer-kings/99,33 €*Versand: 0,00 €Sichere Weiterleitung zum Anbieter
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Conquest Sorcerer Kings: Conquest First Blood Cohort Starter SetA one player Cohort starter ready to play a Tournament out of this box - assemble your models and play this 1000 pt army for our skirmish style of play, First Blood! We also give you everything you need should you wish to play using The Last Argument of Kings rank and flank style of play. This Sorcerer Kings Cohort set includes a Sorcerer, a Sardar, 8 Maharabati Initiates, 8 Ghols, 8 Rajakur, 8 Dhanur Disciples, and an Efreet Sword Dancer. 35 models in all along with all bases and stands, Command Cards, Assembly Instructions, Quick Start Guide and Welcome Guide. How do the Sorcerer Kings play? Regiments of Elemental soldiers, spirits of Air and Fire along malevolent beasts of legend, the Sorcerer Kings bring a host of magical forces onto the battlefield. Yielding powerful elemental magic, powerful new Ritual rules and a wide magical arsenal. Each Spell and Ritual belongs to an Element and when these powerful magics are unleashed, Elemental forces of the same element are empowered, given a second wind and rejuvenated whilst also acting as powerful spellcasting conduits. As powerful and influential commanders the human element is not amissed in the faction. Professional and highly trained soldiers and archers, the best money can buy, along with fully armored Mahuts break enemy lines wide open, giving their elemental brethren a chance to seep through cracks in enemy formation and cause chaos. Caution: Not suitable for children under 3 years of age.62,08 €*Versand: 6,90 €Sichere Weiterleitung zum Anbieter
Conquest Spires: Biomancer
Ruthlessly culled and honed by this environment, one can be certain that those Biomancers he encounters all share the same sharp, cruel intelligence and the will to use it mercilessly. In the complex political arena of the Spires, all commanders know that inviting a Biomancer to the field of battle is a calculated risk. Their duplicitous nature and the primacy of the Directorate’s will in their agenda is common knowledge, but the power they wield is one of the greatest force multipliers the Spires could hope to possess. Biomancers have moved well past the crude art of pheromancy, affecting the flesh of their subjects directly. While this would normally be impossible outside of the laboratory conditions they normally enjoy, almost all the troops of the Spires are spawned under the auspices of the Directorate. Their flesh is riddled with alterations and unfinished changes primed and waiting for the sorcerous efforts of the Biomancers. That is the true mastery and science of the Directorate. The creation of cheap, disposable troops is only half the epuation, the other half being the cruel and precise genius in their designs, by priming those same troops to become a blank canvas for field operatives to display their true twisted virtuosity. Isolated pockets of nutrients can be used to effect swift and crude healing operations, while bone spurs and dormant glands can be activated at a moment’s notice to enact even more drastic changes. The toll that this takes on their charges is of little consepuence to Biomancers, so long as their will, and that of the Directorate, are fulfilled. Oh, and winning the battle of course...
15,52 €*
Versand: 6,90 €
Sichere Weiterleitung zum Anbieter
Conquest Dweghom: DragonSlayers
Clad in armor forged in a bygone age when dragon fire was the greatest threat to a warrior, every vulnerable part of a Dragonslayer is covered in alloys not seen since the breaking of the world. The weapons they bear were those used by their Ancestors to pierce the nigh invulnerable hides of the Elder Dragons. Forged from adamantine and now puenched in dragon blood, no mortal armor could hope to withstand a blow. Dragonslayers are entrusted with the greatest heirlooms of their Hold, weapons that are part of the living memory of their people’s greatest trial and triumph. Only the greatest of Thanes could hope to aspire to the rank of Dragonslayer, and no single Dweghom, not even the eldest Mnemancers, has the standing to recommend the elevation of a Thane to their ranks: they must rather be chosen by the unanimous acclaim of their peers; their valor and prowess so indisputable that even the greatest of the Dweghom warriors would not contest their ascendance to this elite force.
15,52 €*
Versand: 6,90 €
Sichere Weiterleitung zum Anbieter
Top-Angebote
Produkte zum Begriff Conquest:
-
Conquest Wadrhun: Chosen of ConquestThe presence of the Ukunfazane, the Living Goddess, among the W’adrhun, ensures that the population at large is devout; the Cults, composed of those W’adrhun who dedicate their lives to the worship and emulation of their patron God, take this a step further. The Chosen of Conquest are the most prolific of these Cults, its Chosen warriors present in almost every tribe. Speed and discipline, coupled with the Goddess’ gifts, allow the Chosen of Conquest to always be where they need to be on the battlefield, blunting the enemy’s advance and turning the tide with flawlessly executed assaults. This kit will also make a Veterans force, but the same is not true in reverse. How they Play: Elite troops, being able to bring a mix of naturally high offensive and defensive stats, making the pound-for-pound the most versatile W'adrhun Infantry Regiment coming at a significant price but their Medium classification allowing them to excel against even heavier Regiments they will encounter later on as the battle unfolds.27,94 €*Versand: 6,90 €Sichere Weiterleitung zum Anbieter
-
Conquest Wadrhun: Scion of Conquest Drum Beast RiderIt is not uncommon to see Scions of Conquest leading the tribe’s ritual concerts among the musicians who ride atop the Drum Beast’s back. From this exalted vantage point she can lead the War Chant and direct her spells at the right targets, both enhancing and feeding off the musical effect the frenzied drummers and horn blowers can evoke upon their troops. How they Play: Capitalizing on the Drum Beast's ability to affect W'adrhun Battlecries, the Scion is able to enhance the battlecry nature of their Spellcasting abilities and find a medium through which to empower and amplify them.15,52 €*Versand: 6,90 €Sichere Weiterleitung zum Anbieter
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Conquest Spires: Conquest First Blood Cohort Starter SetA 1 player Cohort starter ready to play a Tournament out of this box - assemble your models and play this 1000 pt army for our skirmish style of play, First Blood! We also give you everything you need should you wish to play using The Last Argument of Kings rank and flank style of play. This Spires Cohort set includes a High Clone Executor, Ward Preceptor, 12 Vanguard Clones/Vanguard Clone Initiates, 8 Bound Clones, 1 Incarnate Sentinel, 4 Desolation Drones and 4 Marksman Clones. 31 models in all along with all bases and stands, Command Cards, Assembly Instructions, Quick Start Guide and Welcome Guide. How do the Spires play? Spires are able to field a variety of options, from hordes of drones, to ranks of combat ready clones, and even elite armies composed entirely of war beasts and Avatara suits. Speed is the favored weapon of the Spires, making them faster than their enemies and capable of further leveraging this advantage via Biomancies and Pheromancies which allow them to push their soldiers past their limits, making them stronger, faster, and deadlier, at the cost of their own lives. However, Spire would not waste lives so inefficiently, so they have incredibly powerful healing abilities to ensure that your creations die when you say it is time for them to die. Their battleplans revolve around up trading their units with the opponents by using their Biomancies. Caution: Not suitable for children under 3 years of age.62,08 €*Versand: 6,90 €Sichere Weiterleitung zum Anbieter
-
Conquest Sorcerer Kings: Conquest 5th Anniversary Supercharged Starter SetA supercharged 1 player starter ready to play a game of First Blood or The Last Argument of Kings for Conquest's 8th Faction. This Sorcerer Kings set is loaded with a complete stand of 3 Efreet Brutes, 2 stands of Ghols and 2 stands of Rajakur, and the Raj character. Each starter set will have a well built First Blood army as well as a great beginning set to play a game of Last Argument of Kings. Included in this set are quick start guides for First Blood II and TLAOK II, along with all assembly instructions, a great path of Conquest guide, a 5th Anniversary Decal and Measuring Tool, an EA Paper Map and all necessary command cards, bases and stands. A great value for players, a substantial discount over the prices if purchased separately. How do the Sorcerer Kings play? Regiments of Elemental soldiers, spirits of Air and Fire along malevolent beasts of legend, the Sorcerer Kings bring a host of magical forces onto the battlefield. Yielding powerful elemental magic, powerful new Ritual rules and a wide magical arsenal. Each Spell and Ritual belongs to an Element and when these powerful magics are unleashed, Elemental forces of the same element are empowered, given a second wind and rejuvenated whilst also acting as powerful spellcasting conduits. As powerful and influential commanders the human element is not amissed in the faction. Professional and highly trained soldiers and archers, the best money can buy, along with fully armored Mahuts break enemy lines wide open, giving their elemental brethren a chance to seep through cracks in enemy formation and cause chaos. Read more about the Sorcerer Kings here - https://www.para-bellum.com/the-sorcerer-kings/99,33 €*Versand: 0,00 €Sichere Weiterleitung zum Anbieter
Ähnliche Suchbegriffe für Conquest
-
Conquest Sorcerer Kings: Conquest First Blood Cohort Starter SetA one player Cohort starter ready to play a Tournament out of this box - assemble your models and play this 1000 pt army for our skirmish style of play, First Blood! We also give you everything you need should you wish to play using The Last Argument of Kings rank and flank style of play. This Sorcerer Kings Cohort set includes a Sorcerer, a Sardar, 8 Maharabati Initiates, 8 Ghols, 8 Rajakur, 8 Dhanur Disciples, and an Efreet Sword Dancer. 35 models in all along with all bases and stands, Command Cards, Assembly Instructions, Quick Start Guide and Welcome Guide. How do the Sorcerer Kings play? Regiments of Elemental soldiers, spirits of Air and Fire along malevolent beasts of legend, the Sorcerer Kings bring a host of magical forces onto the battlefield. Yielding powerful elemental magic, powerful new Ritual rules and a wide magical arsenal. Each Spell and Ritual belongs to an Element and when these powerful magics are unleashed, Elemental forces of the same element are empowered, given a second wind and rejuvenated whilst also acting as powerful spellcasting conduits. As powerful and influential commanders the human element is not amissed in the faction. Professional and highly trained soldiers and archers, the best money can buy, along with fully armored Mahuts break enemy lines wide open, giving their elemental brethren a chance to seep through cracks in enemy formation and cause chaos. Caution: Not suitable for children under 3 years of age.62,08 €*Versand: 6,90 €Sichere Weiterleitung zum Anbieter
-
Conquest Spires: BiomancerRuthlessly culled and honed by this environment, one can be certain that those Biomancers he encounters all share the same sharp, cruel intelligence and the will to use it mercilessly. In the complex political arena of the Spires, all commanders know that inviting a Biomancer to the field of battle is a calculated risk. Their duplicitous nature and the primacy of the Directorate’s will in their agenda is common knowledge, but the power they wield is one of the greatest force multipliers the Spires could hope to possess. Biomancers have moved well past the crude art of pheromancy, affecting the flesh of their subjects directly. While this would normally be impossible outside of the laboratory conditions they normally enjoy, almost all the troops of the Spires are spawned under the auspices of the Directorate. Their flesh is riddled with alterations and unfinished changes primed and waiting for the sorcerous efforts of the Biomancers. That is the true mastery and science of the Directorate. The creation of cheap, disposable troops is only half the epuation, the other half being the cruel and precise genius in their designs, by priming those same troops to become a blank canvas for field operatives to display their true twisted virtuosity. Isolated pockets of nutrients can be used to effect swift and crude healing operations, while bone spurs and dormant glands can be activated at a moment’s notice to enact even more drastic changes. The toll that this takes on their charges is of little consepuence to Biomancers, so long as their will, and that of the Directorate, are fulfilled. Oh, and winning the battle of course...15,52 €*Versand: 6,90 €Sichere Weiterleitung zum Anbieter
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Conquest Dweghom: DragonSlayersClad in armor forged in a bygone age when dragon fire was the greatest threat to a warrior, every vulnerable part of a Dragonslayer is covered in alloys not seen since the breaking of the world. The weapons they bear were those used by their Ancestors to pierce the nigh invulnerable hides of the Elder Dragons. Forged from adamantine and now puenched in dragon blood, no mortal armor could hope to withstand a blow. Dragonslayers are entrusted with the greatest heirlooms of their Hold, weapons that are part of the living memory of their people’s greatest trial and triumph. Only the greatest of Thanes could hope to aspire to the rank of Dragonslayer, and no single Dweghom, not even the eldest Mnemancers, has the standing to recommend the elevation of a Thane to their ranks: they must rather be chosen by the unanimous acclaim of their peers; their valor and prowess so indisputable that even the greatest of the Dweghom warriors would not contest their ascendance to this elite force.15,52 €*Versand: 6,90 €Sichere Weiterleitung zum Anbieter
* Alle Preise verstehen sich inklusive der gesetzlichen Mehrwertsteuer und ggf. zuzüglich Versandkosten. Die Angebotsinformationen basieren auf den Angaben des jeweiligen Shops und werden über automatisierte Prozesse aktualisiert. Eine Aktualisierung in Echtzeit findet nicht statt, so dass es im Einzelfall zu Abweichungen kommen kann. ** Hinweis: Teile dieses Inhalts wurden von KI erstellt.